Tutorial: Controlling your Templars
In this first level, you will learn to move your Templar Knights. Each turn, your Templars can spend their Action Points (AP) to move or attack.
Templars are slow moving because of the bulk of their Leviathan battle suits, but these very suits grant them their unstoppable power in combat.

In this level, get used to moving your Templars through the tight corridors of a space ship. All of your Templars must reach the extraction point together.
When you have spent all of your AP, touch the "Turn" button to end your turn. Any enemies in the area will act, and then the turn will refresh along with your squad's AP.
Certain map symbols indicate a dialog or story event. The following symbol indicates a dialog event and requires no AP to activate:

The following symbol indicates a ready trigger. In this level, move all of your Templars onto tiles that have a ready trigger at the extraction point to complete the level.
