Tutorial: Combat Training

In this level, you will face off against your first xenos. Aliens of any variety are ferocious warriors who can shred through even a Templar Leviathan battle suit.

You must rely on well-coordinated tactics, your range advantage, and interlocking fields of fire to destroy the xenos.

When a xeno comes into range, you can fire on it at a cost of 1 AP. Touch the target to bring up the range-finder, and a second time to fire.

Your Templar soldiers, Templar scouts, and Templar captain are all trained in the deadly Phalanx Fire, which allows one highly trained and disciplined Templar Knight to fire past another in tight corridors. See the diagram below.


Background

Your squad has successfully infiltrated the service bays.

From the terminal readings, the ship may be abandoned by humans, but could be fully operational if the engines were powered on.

While the ship may be abandoned by humans, there are cleary xenos aboard. Your Sensorkits warn the next section of the underbelly of the ship is crawling with aliens.

Your Templar squad is about to face its first combat with you as their commander. Make the Fleet proud, captain!

Primary Objective

Your squad has reached the lower decks of the Wraithbone via the cargo service bays.

To re-enable the ship, you need to reach the engine bays.

Move to the two marked primary objectives to unlock further security doors protecting the engine area.

Once the security systems are unlocked, proceed to the extraction location.

Beware of the xenos that are infesting the lower decks.