Background
The mechanism to close the East Gatehouse has roared back to life. A mighty earth-shaking rumble signals the collapse of the outer caverns.
However, in its damaged state, it will take full minutes to secure the great locks on the Gate against the xenos forces.
If the Gate is breached by the enemy, the Fortress will not stand. Death before dishonor, Templars!
Primary Objective
Hold the xenos back from the Gate!
The fortunes of the Vestmarch Fortress rest in your hands.
Briefing and Map
Hold the Gates for 16 turns.
Secondary Objectives
Prevent death among your loyal Templar soldiers.
Use your specialist soldiers to your advantage in the open ground.
Resupply
At last an opportunity has arise to re-supply. As you leave the outer Gate area, weapons and upgrades are available.